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Creating space for UX in game development

Nora Leca
UX Collective
Published in
9 min readMay 2, 2021

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A diagram of 4 disciplines in the game development pipeline with a question mark asking if UX fits between game design and UI.

While every game studio has its own unique team composition, many have not historically had a separate space in the design & art relationship for a dedicated UX specialist.

Gaps & Overlaps 🧱

A venn diagram of game design and UI with an arrow pointing to the overlap and the writing “redundancy + reworks”

Designers & UI artists were creating redundancy by working the layout & flows more than once, but the user experience was falling through the cracks. Unfortunately, the first iteration of integrating UX into the pipeline didn’t fix these problems, but in fact, exacerbated them.

One step forward, two steps back 🎭

A venn diagram of game design, UX, and UI with an arrow pointing to the overlaps and the writing “redundancy + reworks”

The process still had major redundancies and ground the pipeline to a crawl by not letting subject experts stick to what they were best at. Either one UX designer wasn’t enough for a heavily interface-driven game experience, or that one designer wasn’t being utilized smartly.

Reassessing the Process 🔬

A drawing of a conveyor belt between ‘design’ and ‘art’, that is broken in the middle, dropping little clouds coming out of design into a box labelled UX below the conveyor with a little stick person looking confused at the box.

Transitioning to In-House Consulting 🤝

A diagram showing a brainstorming cloud containing UX, UI, game design, and business, then an arrow pointing to game design conversing with UX, then art conversing with UX, and lastly dev conversing with UX

We injected UX consultations into the existing pipeline at 4 critical junctures — research, ideation, visualization & implementation — as a multi-touchpoint collaborator to champion design thinking and quality.

Research – Collaborative Multidisciplinary Brainstorming 🧠

Ideation – Empowering Designers through Autonomy 🚀

Visualization – Reuniting Interface Expertise 🤜🤛

Implementation – Bridging Departments 🧬

A diagram showing 6 different disciplines or priorities encircling UX, with UX interfacing with all of them.

Not only did it become much clearer where UX could make a positive impact, but the production pipeline as a whole becomes a smoother experience for multiple departments and processes when we had a more holistic oversight of the content & progress of our product.

Reflection: Room to Grow 🐣

The UX Collective donates US$1 for each article published on our platform. This story contributed to World-Class Designer School: a college-level, tuition-free design school focused on preparing young and talented African designers for the local and international digital product market. Build the design community you believe in.

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Written by Nora Leca

noraleca.com / ux designer / visual creative / maker / gamer

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